Tuesday, 7 June 2016

LO3: Task 4 - Evidence of carrying out a specific production role for a chosen media production.

Roles and responsibilities:
I have decided to do this report on Unit 43 ( Production and post production for TV ), for this roles my main responsibility was to sort of the sound and if there was a problem with the quality then I would fix it. Some of the other roles that I had in unit 43 was helping out with the casting and I also looked at some of the legal and ethical issues that may arise and, I also did the budget for the production to see how much it would have cost to complete the episode.


Contribution to media product:
All of my job roles where:
  • Filming
  • Audio
  • Risk Assessment
  • Budgeting
  • Legal and Ethical
  • Lighting 
The make the work easier all of the group members would often do more than one job. One of the more persistent problems that came up when filming was the lighting. A lot of the scenes that we filmed in was next to a window so there lots of natural light in shot. So we had to make it look like the same level of lighting in the who building as the change in lighting made it look unprofessional. Because some of the group where also featuring in Yorkshire Lasses there were some cases where I was also filming.
Below is the treatment for Yorkshire Lasses:




Below is evidence of some of the filming sessions.
This filming session is the scene where Carl discovers that Cheryl has been sleeping his brother.  



 
This is the scene where all of the girls get together in the nail bar for a catch up.



 

My own personal contribution to Unit 43 was editing the sound, when all of the clips were put together some of them was louder than the others and the were a few clips that had very bad noise and hiss in the background. I had used the Adobe program Audition to fix the sound. To fix it need to capture a section of the sound that just had the noise in, once that was done I adjusted that piece of sound until there was not noise and then I applied it to the rest of the audio. 


Sunday, 5 June 2016

LO2 - Task 3: Understanding the skills needed to fulfil the role of a Game Programmer.

Having good communication skills is one of the most important things that you need for becoming a games programmer. Game programmers work on a whole range of tasks and that often includes working with code that other programmers have written. Therefore you must make it clear through the code and any relating paper work how you want the code to be made. When I was working on Unit 46 (Creating a short film trailer), there where a lot of documents that where used in the pre - production stage for example: Storyboards, Treatments and call sheets where I could put down some of my ideas on what to have in the trailer. So whenever the group got together we could work with what we had on these documents.
It is important that there is verbal communication within any group. When it comes to a game programmer they would need to communicate with the designers so that they don't come up with something that would conflict with the what the programmers are doing. Whilst working on Unit 46 having good verbal communication skills was crucial for us to complete the unit, not everything would work well together so it was important to get your point across and offer some new ideas to overcome some of problems whilst we where filming.
Although having good communication skills is crucial for this job role the most important skill is having the knowledge the carry out the tasks that you need to do especially for the role of lead programmer. They translate the design into the technical specification for the game and then they delegate tasks out to the programming team. With regards to Unit 46 I had taught myself how to use Adobe Audition so I could edit all of the sound to remove any background noise and hiss.
Like in most technical jobs there will always be problems that arise in some part of the production process. So it takes a certain level of creativity to find new ways to get around this problem, there is always more than one way to create something it is just up to the individual to find it.
Areas for further development
From looking at the skills that are required to become a games programmer and at my current sill set there are some areas for improvement. One of these things that I could develop are my organisation skills. I tend not to plan or map out any of my ideas on how to approach something, this leads my to struggle later on the task as I don't know what I would need to do next. One of the other aspects that I could improve on is my time management. Sometimes I dwell too long on one thing which often ends up in me not having enough time to complete the rest of my work. This was one of the problems that I had with Unit 46, we spent a lot of time doing all of the practical work and not we spent very little time doing the paper work which meant that we was struggling to complete the work in time when it got to the end of the course. The last thing that I would need to improve on is team work, I am more used to working on my own and I find it more comfortable working this way however, sometimes it is important to work with other people as they help you if you become stuck or the task my just by too big to complete on your own.

In order to gain a greater understanding in programming I plan to:

  • Do the Lloyds Banking Group Intern-ship which specialise in IT, Retail Banking and Business Management.
  • Study a Bsc degree in computer science at Leicester University, I feel as if this is the best option as I would learn a range of programming types and it might give me an insight as to what it might be like working in the industry.
  • After my course has ended I plan to go on a software development course with Sky to gain some experience with working in the industry.